Physics · Motion in a Plane

Resolution of Vectors

Every two-dimensional NEET problem — every projectile, every block on an incline, every Newton's-law diagram — gets solved by breaking one tilted vector into two perpendicular pieces. This deep-dive unpacks the procedure: unit vectors $\hat{\mathbf{i}}, \hat{\mathbf{j}}, \hat{\mathbf{k}}$, the identities $A_x = A\cos\theta$ and $A_y = A\sin\theta$, the quadrant trap, three-dimensional direction cosines, and the inclined-plane $mg\sin\theta$/$mg\cos\theta$ split. PYQs from NEET 2017 and 2016 close the page.

Why we resolve vectors in the first place

One-dimensional kinematics is comfortable because every quantity lives on a single line — speeding up and slowing down are nothing but a positive or negative sign. The moment a particle moves in a plane, that comfort vanishes. A velocity vector pointing $37°$ above the horizontal cannot be added to a wind blowing east using ordinary arithmetic; you need a geometric rule. NCERT records two such rules earlier in the chapter — the parallelogram and triangle laws — but both are tedious for anything beyond two vectors. The way out is to choose two perpendicular axes, split each vector into components along those axes, and add the components separately. That trick is resolution of vectors, and NCERT introduces it in §3.5 as the bridge to every analytical method that follows.

The payoff is enormous. Once a vector $\mathbf{A}$ is replaced by the pair $(A_x, A_y)$, addition becomes addition of pairs, subtraction becomes subtraction of pairs, and motion in a plane reduces — as NCERT §3.7 states — to "two separate simultaneous one-dimensional motions with constant acceleration along two perpendicular directions". Projectile motion, inclined-plane mechanics, and uniform circular motion all rest on this single decomposition. Get resolution right, and the rest of the chapter follows; get it wrong, and every downstream answer is wrong.

Think of resolution as the universal first move. Whenever a NEET problem hands you a force at an angle or a velocity tilted from the axes, the next step on your rough sheet should read "resolve into components". Newton's second law, once vector-valued, becomes two ordinary scalar equations, one for each axis. The two equations can be solved independently and the answers reassembled at the end. This idea is sometimes called the principle of independence of perpendicular motions; Galileo first articulated it for falling bodies, NCERT §3.9 invokes it for projectiles, and it powers every analytical kinematic result in the syllabus.

"It is convenient to resolve a general vector along the axes of a rectangular coordinate system using vectors of unit magnitude."

NCERT Class 11 Physics, §3.5

Unit vectors $\hat{\mathbf{i}}, \hat{\mathbf{j}}, \hat{\mathbf{k}}$ and the right-handed system

A unit vector is a vector of magnitude exactly one. It carries no unit and no dimension — it exists only to label a direction. NCERT writes unit vectors with a caret: $\hat{\mathbf{n}}$. The three Cartesian unit vectors are $\hat{\mathbf{i}}$ along the positive $x$-axis, $\hat{\mathbf{j}}$ along the positive $y$-axis and $\hat{\mathbf{k}}$ along the positive $z$-axis. Each has magnitude one:

$$|\hat{\mathbf{i}}| = |\hat{\mathbf{j}}| = |\hat{\mathbf{k}}| = 1.$$

The three are mutually perpendicular and obey the right-hand convention: if the fingers of the right hand curl from $\hat{\mathbf{i}}$ to $\hat{\mathbf{j}}$, the thumb points along $\hat{\mathbf{k}}$. NEET routinely tests this orientation through cross-product questions in rotational mechanics — once you accept the right-handed system here, the sign of $\boldsymbol{\tau} = \mathbf{r} \times \mathbf{F}$ stops being mysterious.

Multiplying a unit vector by a scalar produces a vector of arbitrary length but the same direction: $\lambda \hat{\mathbf{n}}$ has magnitude $|\lambda|$ and direction $\hat{\mathbf{n}}$ (or opposite, if $\lambda$ is negative). So any vector $\mathbf{A}$ can be written as a magnitude times a unit vector in the same direction:

$$\mathbf{A} = |\mathbf{A}|\,\hat{\mathbf{n}}.$$

This separation — magnitude in a number, direction in a hat — is exactly what allows resolution to work. We re-express the single direction $\hat{\mathbf{n}}$ as a combination of $\hat{\mathbf{i}}$ and $\hat{\mathbf{j}}$, then collect the numbers. The choice of which directions to call $\hat{\mathbf{i}}$ and $\hat{\mathbf{j}}$ is yours, and a clever choice — for example, aligning the axes with an incline — can collapse a problem from four equations to one.

Rectangular components — $A_x = A\cos\theta$, $A_y = A\sin\theta$

Place a vector $\mathbf{A}$ in the $xy$-plane with its tail at the origin, pointing at an angle $\theta$ measured anticlockwise from the positive $x$-axis. Drop perpendiculars from the head of $\mathbf{A}$ to each axis. The foot on the $x$-axis is at distance $A\cos\theta$ from the origin; the foot on the $y$-axis is at distance $A\sin\theta$. These two numbers are the rectangular components of $\mathbf{A}$:

$$A_x = A\cos\theta, \qquad A_y = A\sin\theta.$$

The vector itself is the sum of two perpendicular vector pieces — one along $\hat{\mathbf{i}}$, one along $\hat{\mathbf{j}}$:

$$\mathbf{A} = A_x\,\hat{\mathbf{i}} + A_y\,\hat{\mathbf{j}}.$$

NCERT §3.5 derives these from a parallelogram construction; the trigonometry is the same right-triangle exercise you have done since school. A few features worth fixing in mind. First, $\theta$ is always measured from the positive $x$-axis. If a question gives the angle from a different reference (the vertical, or the $y$-axis), you must convert before applying these identities. Second, $A_x$ and $A_y$ are signed — a vector in the second quadrant has $A_x < 0$ and $A_y > 0$, because $\cos\theta$ is negative for $90° < \theta < 180°$. Third, the sum of the squares recovers the magnitude:

$$A_x^2 + A_y^2 = A^2(\cos^2\theta + \sin^2\theta) = A^2.$$

That Pythagorean identity is the heart of the reconstruction rule we develop next. The mnemonic students find most useful is drawn from the right triangle: the side adjacent to the angle is the cosine piece; the side opposite to the angle is the sine piece. As long as you know which axis the angle is measured from, the labels follow. The sign of a component carries information that the magnitude does not — when you solve a problem and arrive at $A_x = -8$ m/s, the negative sign is telling you the vector points in the $-x$ direction; carrying the sign honestly through every step is the single most reliable habit in this section.

Quadrant of $\mathbf{A}$ Range of $\theta$ Sign of $A_x$ Sign of $A_y$
First (NE)$0°$ to $90°$++
Second (NW)$90°$ to $180°$+
Third (SW)$180°$ to $270°$
Fourth (SE)$270°$ to $360°$+

Reconstruction — magnitude, direction, and the quadrant trap

If a vector is presented through its components $(A_x, A_y)$, NCERT Eqs. (3.14) and (3.15) tell us how to get the magnitude back and how to recover the angle:

$$A = \sqrt{A_x^2 + A_y^2}, \qquad \tan\theta = \frac{A_y}{A_x}.$$

The magnitude formula is unambiguous. The angle formula is the source of the most common NEET trap. The function $\tan^{-1}$ on a calculator returns a single value between $-90°$ and $+90°$. But $\tan\theta$ has the same value at $\theta$ and at $\theta + 180°$ — so two different vectors, pointing in opposite directions, give the same $\tan^{-1}$ output. To choose the right one, inspect the signs of $A_x$ and $A_y$ and decide which quadrant the vector lies in. The fix is a two-step procedure: compute the reference angle $\alpha = \tan^{-1}|A_y/A_x|$, then add $0°$, $180°$ or $360°$ depending on the quadrant.

Worked example — resolving a force at $37°$

Worked example · force resolution

A force $\mathbf{F}$ of magnitude $50$ N acts at $37°$ above the positive $x$-axis. Find its $x$- and $y$-components. Take $\sin 37° = 0.6$ and $\cos 37° = 0.8$.

Apply the rectangular identities directly. The horizontal component is

$$F_x = F\cos 37° = 50 \times 0.8 = 40 \text{ N}.$$

The vertical component is

$$F_y = F\sin 37° = 50 \times 0.6 = 30 \text{ N}.$$

Check by reconstruction: $\sqrt{F_x^2 + F_y^2} = \sqrt{1600 + 900} = \sqrt{2500} = 50$ N — magnitude preserved. So the force in vector form is $\mathbf{F} = (40\hat{\mathbf{i}} + 30\hat{\mathbf{j}})$ N. The $3$-$4$-$5$ triangle that powers the $37°$/$53°$ pair is by far the most-used set of values in NEET mechanics — $\sin 37° = 0.6$ and $\cos 37° = 0.8$, with $\sin 53° = 0.8$ and $\cos 53° = 0.6$ swapped for the complementary angle.

Distractor trap: swapping to $F_x = F\sin\theta$, $F_y = F\cos\theta$ gives $\mathbf{F} = (30\hat{\mathbf{i}} + 40\hat{\mathbf{j}})$, and the magnitude check still passes. The fix is to remember: cosine sits with the axis from which $\theta$ is measured.

Worked example — velocity at $53°$ west of north

Worked example · velocity in a tilted frame

A particle has a velocity of $10$ m/s directed $53°$ west of north. Find its components along the north (positive $y$) and east (positive $x$) directions. Take $\sin 53° = 0.8$ and $\cos 53° = 0.6$.

The angle in the question is measured from north, not from east, and the direction is "west of north" — so the vector points into the NW quadrant. The component along north (the $y$-axis) is the one adjacent to $53°$, hence the cosine term; the component along east (the $x$-axis) is the one opposite $53°$, hence the sine term — but it points west, so its $x$-component is negative.

$$v_y = v\cos 53° = 10 \times 0.6 = 6 \text{ m/s (north)},$$

$$v_x = -v\sin 53° = -10 \times 0.8 = -8 \text{ m/s (i.e., 8 m/s west)}.$$

So $\mathbf{v} = (-8\hat{\mathbf{i}} + 6\hat{\mathbf{j}})$ m/s. The check: $\sqrt{(-8)^2 + 6^2} = \sqrt{64 + 36} = 10$ m/s, matching the given magnitude.

The error path: blindly writing $v_x = v\cos 53°$ and $v_y = v\sin 53°$ returns $v_x = 6$ m/s east — the wrong components, in the wrong quadrant. Always draw the diagram first and identify which axis the cosine sits with.

Three-dimensional resolution and direction cosines

A vector in space — not just in a plane — needs three components. NCERT Eq. (3.16b) writes this as

$$\mathbf{A} = A_x\,\hat{\mathbf{i}} + A_y\,\hat{\mathbf{j}} + A_z\,\hat{\mathbf{k}},$$

and the magnitude generalises directly:

$$A = \sqrt{A_x^2 + A_y^2 + A_z^2}.$$

The angles the vector makes with the three axes are no longer coplanar — they live in space, and NCERT calls them $\alpha$, $\beta$, $\gamma$ with the $x$-, $y$- and $z$-axes respectively. The components are then $A_x = A\cos\alpha$, $A_y = A\cos\beta$, $A_z = A\cos\gamma$. The three numbers $\cos\alpha$, $\cos\beta$, $\cos\gamma$ are called the direction cosines of $\mathbf{A}$.

Because $A_x^2 + A_y^2 + A_z^2 = A^2$, dividing through by $A^2$ gives a striking identity that every NEET-3D problem leans on:

$$\cos^2\alpha + \cos^2\beta + \cos^2\gamma = 1.$$

This is the three-dimensional Pythagorean check. Squared direction cosines must sum to one; if they do not, the data is inconsistent. The body-diagonal of a cube makes equal angles with all three axes, each $\cos^{-1}(1/\sqrt{3}) \approx 54.7°$.

Worked example · direction-cosine check

A vector makes angles of $60°$, $60°$ and $\gamma$ with the $x$-, $y$- and $z$-axes. Find $\gamma$.

Apply the identity: $\cos^2 60° + \cos^2 60° + \cos^2\gamma = 1$. With $\cos 60° = 1/2$:

$$\frac{1}{4} + \frac{1}{4} + \cos^2\gamma = 1 \Rightarrow \cos^2\gamma = \frac{1}{2} \Rightarrow \cos\gamma = \pm\frac{1}{\sqrt{2}}.$$

So $\gamma = 45°$ or $135°$ — two valid answers because a vector with the given $\alpha$ and $\beta$ can tilt either side of the $xy$-plane. NEET papers usually ask for the acute solution unless the diagram says otherwise.

Resolution along non-perpendicular axes

NCERT §3.5 opens with a more general construction. Given any two non-collinear vectors $\mathbf{a}$ and $\mathbf{b}$ in a plane, any third vector $\mathbf{A}$ in the same plane can be written as $\mathbf{A} = \lambda\,\mathbf{a} + \mu\,\mathbf{b}$ for real numbers $\lambda$ and $\mu$. The rectangular case is just the special instance where $\mathbf{a} = \hat{\mathbf{i}}$ and $\mathbf{b} = \hat{\mathbf{j}}$ and the two basis vectors are perpendicular unit vectors. NEET rarely tests non-orthogonal resolution numerically, but knowing it exists explains why the rectangular split is a convenience-driven choice: perpendicular axes make $\cos$ and $\sin$ the only functions you need, and make the components independent.

Sanity checks

Three checks catch most errors. Magnitude: $\sqrt{A_x^2 + A_y^2}$ must equal $A$. Limiting angles: at $\theta = 0°$, $A_y$ vanishes; at $\theta = 90°$, $A_x$ vanishes. Units: components carry the same unit as the original vector.

The inclined-plane split — $mg\sin\theta$ along, $mg\cos\theta$ perpendicular

Of all the standard NEET set-ups, none uses resolution more relentlessly than a block on an inclined plane. A block of mass $m$ sits on a smooth incline tilted at angle $\theta$ to the horizontal. Gravity pulls vertically downward with force $mg$. The natural axes for this problem are not horizontal and vertical — they are along the incline and perpendicular to the incline, because the block can only move along the incline.

Resolving $mg$ along these tilted axes:

  • The component along the incline (pointing downhill) is $mg\sin\theta$. This is the unbalanced force that accelerates the block down the slope.
  • The component perpendicular to the incline (pressing into the surface) is $mg\cos\theta$. This is balanced by the normal reaction $N$, so $N = mg\cos\theta$.

The acceleration of the block down the smooth incline is therefore $a = g\sin\theta$ — independent of mass. With $g = 10$ m s$^{-2}$ and $\theta = 30°$, the slope acceleration is $5$ m s$^{-2}$. Add friction, and the equation gains a $-\mu mg\cos\theta$ term, giving $a = g(\sin\theta - \mu\cos\theta)$. The geometric reason the slope angle reappears between $mg$ and the perpendicular-to-incline direction: the slope is tilted $\theta$ above the horizontal, so the normal to the slope is tilted $\theta$ from the vertical, and since $mg$ acts vertically, the angle between $mg$ and the normal-to-incline direction is exactly $\theta$.

Resolution in projectile motion — a preview

Projectile motion is the cleanest demonstration of why resolution matters. A stone thrown with initial speed $u$ at angle $\theta$ above the horizontal becomes, after resolution, two one-dimensional problems: a horizontal motion at constant velocity $u\cos\theta$ (no horizontal force, no horizontal acceleration) and a vertical motion that starts at $u\sin\theta$ and decelerates at $g$. NEET 2022 turned this directly into a question — a ball thrown at $10$ m/s at $60°$ from the vertical has horizontal component $10\cos 30° = 5\sqrt{3}$ m/s, which is also its speed at the highest point. Students who misread $60°$ as the angle from the horizontal wrote $10\cos 60° = 5$ m/s and lost the mark. The sibling article on projectile motion develops the time of flight, range and maximum height from this resolved-velocity starting point.

Components are signed scalars, not vectors

A subtle but heavily tested fact: the symbol $A_x$ (and likewise $A_y$, $A_z$) denotes a real number, not a vector. It is a signed scalar. Only the product $A_x\,\hat{\mathbf{i}}$ — the component multiplied by its unit vector — is a vector. NCERT §3.5 is explicit: "Note that $A_x$ is itself not a vector, but $A_x\,\hat{\mathbf{i}}$ is a vector, and so is $A_y\,\hat{\mathbf{j}}$."

NCERT Exercise 3.4(f) — adding a component of a vector to the same vector — is flagged as meaningless. NCERT Exercise 3.5(b), which asks whether "each component of a vector is always a scalar", is answered true: only the unit-vector-attached object is itself a vector.

Adding vectors by components

Once two vectors are resolved, addition becomes addition of pairs. If $\mathbf{A} = A_x\hat{\mathbf{i}} + A_y\hat{\mathbf{j}}$ and $\mathbf{B} = B_x\hat{\mathbf{i}} + B_y\hat{\mathbf{j}}$, then $\mathbf{R} = (A_x + B_x)\hat{\mathbf{i}} + (A_y + B_y)\hat{\mathbf{j}}$. Subtraction works identically. The sibling article on vector addition works out the full machinery, including the law-of-cosines magnitude formula $R^2 = A^2 + B^2 + 2AB\cos\theta$.

Quick recap

What this subtopic locked in

  • Why resolve. A 2-D problem becomes two independent 1-D problems along chosen perpendicular axes — the core trick of the chapter.
  • Unit vectors. $\hat{\mathbf{i}}, \hat{\mathbf{j}}, \hat{\mathbf{k}}$ are mutually perpendicular, magnitude one, no unit, no dimension; right-handed by convention.
  • Rectangular components. $A_x = A\cos\theta$, $A_y = A\sin\theta$, with $\theta$ measured from $+x$. Reconstruct via $A = \sqrt{A_x^2 + A_y^2}$ and $\tan\theta = A_y/A_x$.
  • Quadrant check. $\tan^{-1}$ gives one of two possible angles; the signs of $A_x$ and $A_y$ pick the right one. Skip the check, lose the mark.
  • 3-D and direction cosines. $\mathbf{A} = A_x\hat{\mathbf{i}} + A_y\hat{\mathbf{j}} + A_z\hat{\mathbf{k}}$; $\cos^2\alpha + \cos^2\beta + \cos^2\gamma = 1$.
  • Incline-plane split. $mg\sin\theta$ along the slope, $mg\cos\theta$ perpendicular — never the other way round.
  • Components are scalars. $A_x$ is a signed real number; only $A_x\,\hat{\mathbf{i}}$ is a vector.

NEET PYQ Snapshot — Resolution of Vectors

Two NEET PYQs that lean on the resolution and component machinery introduced here, plus one NCERT Exercise that tests the same skill.

NEET 2017

The $x$ and $y$ coordinates of the particle at any time are $x = 5t - 2t^2$ and $y = 10t$ respectively, where $x$ and $y$ are in metres and $t$ in seconds. The acceleration of the particle at $t = 2$ s is:

  1. $-8$ m s$^{-2}$
  2. $0$
  3. $5$ m s$^{-2}$
  4. $-4$ m s$^{-2}$
Answer: (4) −4 m s$^{-2}$

Why: The position vector is $\mathbf{r}(t) = (5t - 2t^2)\hat{\mathbf{i}} + (10t)\hat{\mathbf{j}}$, already resolved into $x$- and $y$-components. Differentiate component-wise: $v_x = dx/dt = 5 - 4t$, $v_y = dy/dt = 10$. Differentiate again: $a_x = dv_x/dt = -4$ m s$^{-2}$, $a_y = dv_y/dt = 0$. The acceleration vector is $\mathbf{a} = -4\hat{\mathbf{i}}$ m s$^{-2}$ — constant in time, magnitude $4$ m s$^{-2}$ along the negative $x$-axis. Distractor (1) doubles the answer by differentiating $y$ rather than $x$; (2) assumes constant velocity in both components; (3) reports $|v_x|$ at $t = 0$. The whole problem is one application of resolved-vector differentiation.

NEET 2016

If the magnitude of sum of two vectors is equal to the magnitude of difference of the two vectors, the angle between these vectors is:

  1. $90°$
  2. $45°$
  3. $180°$
  4. $0°$
Answer: (1) 90°

Why: Setting $|\mathbf{A} + \mathbf{B}| = |\mathbf{A} - \mathbf{B}|$ and squaring with the law-of-cosines form gives $A^2 + B^2 + 2AB\cos\theta = A^2 + B^2 - 2AB\cos\theta$, hence $4AB\cos\theta = 0$, so $\cos\theta = 0$ and $\theta = 90°$. In component language: writing $\mathbf{A}$ along $+x$ as $A\hat{\mathbf{i}}$ and $\mathbf{B}$ at angle $\theta$ as $B\cos\theta\,\hat{\mathbf{i}} + B\sin\theta\,\hat{\mathbf{j}}$, the magnitudes of the sum and difference match only when the $\hat{\mathbf{i}}$-components cancel — that is, when $\cos\theta = 0$. (2) drops the factor of two; (3) and (4) are limiting cases of parallel/antiparallel addition, not equal sum-and-difference.

NCERT Exercise 3.19

$\hat{\mathbf{i}}$ and $\hat{\mathbf{j}}$ are unit vectors along the $x$- and $y$-axes respectively. What is the magnitude and direction of the vectors $\hat{\mathbf{i}} + \hat{\mathbf{j}}$, and $\hat{\mathbf{i}} - \hat{\mathbf{j}}$? What are the components of a vector $\mathbf{A} = 2\hat{\mathbf{i}} + 3\hat{\mathbf{j}}$ along the directions of $\hat{\mathbf{i}} + \hat{\mathbf{j}}$ and $\hat{\mathbf{i}} - \hat{\mathbf{j}}$?

Answer: $|\hat{\mathbf{i}} + \hat{\mathbf{j}}| = \sqrt{2}$ at $45°$; $|\hat{\mathbf{i}} - \hat{\mathbf{j}}| = \sqrt{2}$ at $-45°$; components $5/\sqrt{2}$ and $-1/\sqrt{2}$.

Why: Magnitude of $\hat{\mathbf{i}} + \hat{\mathbf{j}} = \sqrt{1^2 + 1^2} = \sqrt{2}$ and $\tan\theta = 1/1$ gives $\theta = 45°$ above $+x$. Similarly $\hat{\mathbf{i}} - \hat{\mathbf{j}}$ has magnitude $\sqrt{2}$ at $\theta = -45°$. To find the component of $\mathbf{A}$ along $\hat{\mathbf{n}}_1 = (\hat{\mathbf{i}} + \hat{\mathbf{j}})/\sqrt{2}$, take the dot product: $\mathbf{A} \cdot \hat{\mathbf{n}}_1 = (2 + 3)/\sqrt{2} = 5/\sqrt{2}$. For $\hat{\mathbf{n}}_2 = (\hat{\mathbf{i}} - \hat{\mathbf{j}})/\sqrt{2}$: $\mathbf{A} \cdot \hat{\mathbf{n}}_2 = (2 - 3)/\sqrt{2} = -1/\sqrt{2}$. This is precisely non-orthogonal-like resolution along rotated axes — the same machinery, applied at a rotated angle.

FAQs — Resolution of Vectors

Short answers to the questions NEET aspirants ask most about components, unit vectors and the quadrant trap.

What does it mean to resolve a vector?
Resolving a vector means expressing it as a sum of two or more vectors along chosen directions. For a vector A in the x-y plane making an angle theta with the x-axis, the rectangular resolution gives Ax = A cos theta along x and Ay = A sin theta along y, so that A = Ax i-hat + Ay j-hat. The component along each axis is a signed scalar; only the component multiplied by its unit vector is itself a vector.
Are the components Ax and Ay vectors or scalars?
Ax and Ay are signed scalars, not vectors. They are real numbers that may be positive, negative or zero depending on the quadrant in which A lies. Only the products Ax i-hat and Ay j-hat are vectors. NEET frequently tests this by listing component A_x in a statement and calling it a vector; the correct answer is that it is a scalar.
How do I recover the angle of a vector from its components without quadrant errors?
Compute tan theta = Ay / Ax, but always check the signs of Ax and Ay before stating theta. The function tan inverse returns a value only between minus 90 and plus 90 degrees. If Ax is negative and Ay is positive, the vector is in the second quadrant, so add 180 degrees to the calculator output. If both are negative, the vector is in the third quadrant — again add 180. If Ax is positive and Ay is negative, the vector is in the fourth quadrant — add 360 or report it as a negative angle.
Why do we split the weight on an inclined plane into mg sin theta and mg cos theta?
On an inclined plane of angle theta to the horizontal, the natural axes are along the incline and perpendicular to it — not horizontal and vertical. Resolving the weight mg into these tilted axes gives mg sin theta along the incline (the component that accelerates the block down the slope) and mg cos theta perpendicular to the incline (balanced by the normal reaction). Choosing tilted axes turns a two-dimensional problem into two simple one-dimensional motions.
What are direction cosines?
For a vector A in three dimensions making angles alpha, beta, gamma with the x, y and z axes, the direction cosines are cos alpha, cos beta and cos gamma. They equal Ax / A, Ay / A and Az / A respectively. Because Ax squared plus Ay squared plus Az squared equals A squared, the direction cosines satisfy the identity cos squared alpha plus cos squared beta plus cos squared gamma equals 1. This identity is a fast NEET check for whether a given set of direction cosines is valid.
Do unit vectors i-hat and j-hat carry any unit or dimension?
No. A unit vector has magnitude exactly one and exists only to specify direction. It has no unit and no dimension. When a vector A is written as Ax i-hat + Ay j-hat, the unit of A is carried entirely by Ax and Ay. So for a force vector measured in newtons, Ax and Ay are in newtons and the unit vectors are pure direction labels.