Physics · Mathematical Tools

Vectors — Addition, Subtraction, Resolution

Displacement, velocity, force and field all carry a direction, and direction changes the answer. This deep-dive builds the full vector toolkit a NEET aspirant needs: the scalar–vector distinction, the triangle and parallelogram laws, the resultant formula \(R=\sqrt{A^2+B^2+2AB\cos\theta}\), subtraction as the addition of a reversed vector, and resolution into rectangular components \(A_x=A\cos\theta,\ A_y=A\sin\theta\). It closes with the analytical method that turns every mechanics problem into arithmetic on the axes.

Scalars and vectors

Every physical quantity belongs to one of two families. A scalar has only a magnitude — a number with a unit. Mass, length, time, energy, temperature, electric charge and density are scalars, and they combine by ordinary arithmetic. A vector has both a magnitude and a direction in space. Displacement, velocity, acceleration, force, momentum, torque, electric field and magnetic field are vectors. They cannot be added arithmetically because the direction changes the result.

The defining test is not "does it point somewhere" but "does it add by the parallelogram law". A quantity qualifies as a vector only if it has magnitude and direction and obeys that addition rule. This distinction separates true vectors from quantities that merely have a sense of direction, and NEET examiners exploit the gap regularly.

ScalarsVectors
Mass, time, energy, temperatureDisplacement, velocity, acceleration
Electric charge, density, speedForce, momentum, torque
Electric current, pressure, workElectric field, magnetic field
Added algebraically (\(+,-,\times,\div\))Added by triangle / parallelogram law

Representation and notation

A vector is drawn as a directed line segment: the length of the arrow encodes the magnitude and the arrowhead encodes the direction. In print a vector is written in bold, \(\mathbf{A}\), or with an arrow overhead, \(\vec{A}\); its magnitude is \(|\vec{A}|\) or simply \(A\), always a non-negative number. The tail of the arrow is the point of application or origin, and the head marks the terminus.

A vector is unchanged by parallel translation — sliding it to a new position without rotating or stretching it leaves it the same vector. Rotating it, however, produces a different vector even if the length is preserved, because direction is part of the vector's identity. This is why two equal-looking arrows in different orientations are not the same vector.

Vector as a directed line segment x y θ O (tail) P (head) A
A vector \(\vec{A}\) runs from tail O to head P. Its length is the magnitude \(A\); the angle \(\theta\) gives its direction relative to the +x axis.

Types of vectors

A handful of named vectors recur throughout mechanics. Knowing them by name removes ambiguity when a question hinges on a definition.

  • Equal vectors — same magnitude and same direction, regardless of where they are drawn. A parallel shift never breaks equality.
  • Negative vector — \(-\vec{B}\) has the same magnitude as \(\vec{B}\) but the exactly opposite direction. It is the key to subtraction.
  • Unit vector — magnitude exactly one, dimensionless, carrying direction only. Written with a hat, e.g. \(\hat{A}=\vec{A}/|\vec{A}|\).
  • Null (zero) vector — magnitude zero, direction undefined. It is the result of \(\vec{A}-\vec{A}\) and of the displacement around any closed path.
  • Collinear / parallel vectors — lie along the same line or parallel lines; the angle between them is \(0^\circ\) or \(180^\circ\).
TypeDefining propertyTypical role
EqualSame magnitude and directionTranslating a vector in a free-body sketch
Negative \(-\vec{B}\)Same magnitude, opposite directionVector subtraction \(\vec{A}-\vec{B}=\vec{A}+(-\vec{B})\)
Unit \(\hat{A}\)Magnitude \(=1\), no unitsSpecifying direction; \(\vec{A}=A\,\hat{A}\)
Null \(\vec{0}\)Magnitude \(=0\), direction undefinedClosed-loop displacement; \(\vec{A}-\vec{A}\)

Triangle and parallelogram laws

To add two vectors \(\vec{A}\) and \(\vec{B}\) by the triangle law, place the tail of \(\vec{B}\) at the tip of \(\vec{A}\); the resultant \(\vec{R}\) is drawn from the tail of \(\vec{A}\) to the tip of \(\vec{B}\). Equivalently, by the parallelogram law, draw both vectors from a common point and complete the parallelogram — the diagonal through that point is the resultant. The two constructions are the same rule seen from two angles and always yield the same \(\vec{R}\).

Vector addition is commutative, \(\vec{A}+\vec{B}=\vec{B}+\vec{A}\), and associative, \(\vec{A}+(\vec{B}+\vec{C})=(\vec{A}+\vec{B})+\vec{C}\). The triangle law extends naturally: to add several vectors, lay them head-to-tail in any order and the resultant runs from the very first tail to the very last head. If the vectors form a closed polygon, the resultant is the null vector.

Parallelogram law of addition A B R θ α O
Parallelogram law: \(\vec{A}\) and \(\vec{B}\) drawn from common origin O; the diagonal \(\vec{R}\) is the resultant. \(\theta\) is the angle between the vectors, \(\alpha\) the angle the resultant makes with \(\vec{A}\).

Magnitude and direction of the resultant

When \(\vec{A}\) and \(\vec{B}\) make an angle \(\theta\) with each other, the parallelogram-law geometry gives the magnitude of the resultant directly.

\(R=\sqrt{A^2+B^2+2AB\cos\theta}\)

Magnitude of the resultant of two vectors at angle \(\theta\).

The direction of \(\vec{R}\), measured as the angle \(\alpha\) it makes with \(\vec{A}\), follows from the same triangle:

\(\tan\alpha=\dfrac{B\sin\theta}{A+B\cos\theta}\)

Direction of the resultant relative to \(\vec{A}\).

The magnitude formula collapses cleanly at the limits. When \(\theta=0^\circ\) (parallel), \(\cos\theta=1\) and \(R=A+B\) — the maximum. When \(\theta=180^\circ\) (antiparallel), \(\cos\theta=-1\) and \(R=|A-B|\) — the minimum. When \(\theta=90^\circ\) the cross term vanishes and \(R=\sqrt{A^2+B^2}\), the Pythagorean case NEET reaches for in projectile and field-superposition problems.

Angle \(\theta\)\(\cos\theta\)Resultant \(R\)Meaning
\(0^\circ\)\(+1\)\(A+B\)Maximum (parallel)
\(90^\circ\)\(0\)\(\sqrt{A^2+B^2}\)Perpendicular (Pythagoras)
\(120^\circ\)\(-\tfrac12\)\(\sqrt{A^2+B^2-AB}\)Equal forces \(\Rightarrow R=A\)
\(180^\circ\)\(-1\)\(|A-B|\)Minimum (antiparallel)

Subtraction of vectors

Subtraction is not a new operation — it is addition of a reversed vector. To form \(\vec{A}-\vec{B}\), reverse \(\vec{B}\) to get \(-\vec{B}\) (same length, opposite direction) and add it to \(\vec{A}\) by the triangle law: \(\vec{A}-\vec{B}=\vec{A}+(-\vec{B})\).

Because the angle between \(\vec{A}\) and \(-\vec{B}\) is \(180^\circ-\theta\), the magnitude of the difference follows from the resultant formula with the cross-term sign flipped: \(|\vec{A}-\vec{B}|=\sqrt{A^2+B^2-2AB\cos\theta}\). This is the relative-velocity construction in disguise — the velocity of one body as seen from another is \(\vec{v}_{1}-\vec{v}_{2}\).

Vector subtraction A − B A B −B A − B
To subtract, reverse \(\vec{B}\) into \(-\vec{B}\) and add it to \(\vec{A}\). The closing vector from the tail of \(\vec{A}\) to the tip of \(-\vec{B}\) is the difference \(\vec{A}-\vec{B}\).

Resolution into rectangular components

Graphical addition handles two vectors but becomes unwieldy for several and impossible to write into an exam answer. The standard tool is resolution: replace a vector by its perpendicular projections onto the coordinate axes — its rectangular components. A vector in the xy-plane that makes angle \(\theta\) with the +x axis has components

\(A_x=A\cos\theta,\qquad A_y=A\sin\theta\)

Rectangular components of a vector at angle \(\theta\) from the +x axis.

The original vector is rebuilt from its components as \(\vec{A}=A_x\hat{i}+A_y\hat{j}\), and the inverse relations recover magnitude and direction: \(A=\sqrt{A_x^2+A_y^2}\) and \(\tan\theta=A_y/A_x\). The scheme extends to three dimensions simply by appending a z-component, \(\vec{A}=A_x\hat{i}+A_y\hat{j}+A_z\hat{k}\), with \(A=\sqrt{A_x^2+A_y^2+A_z^2}\).

Resolution into rectangular components x y A Aₓ = A cos θ A_y = A sin θ θ
The vector \(\vec{A}\) projects onto the axes as \(A_x=A\cos\theta\) and \(A_y=A\sin\theta\). The two components and the vector form a right-angled triangle, so \(A=\sqrt{A_x^2+A_y^2}\).

Unit vectors î, ĵ, k̂

A unit vector has magnitude exactly one and carries direction only; it is dimensionless. The Cartesian unit vectors \(\hat{i}\), \(\hat{j}\), \(\hat{k}\) point along the +x, +y and +z axes and are mutually perpendicular. They are the scaffolding of component notation: a vector with components \((A_x,A_y,A_z)\) is written compactly as \(\vec{A}=A_x\hat{i}+A_y\hat{j}+A_z\hat{k}\).

Any non-zero vector defines a unit vector along its own direction, \(\hat{A}=\vec{A}/|\vec{A}|\), so that \(\vec{A}=A\,\hat{A}\) cleanly separates "how much" from "which way". This separation is exactly what makes the component method work: each axis is handled independently because \(\hat{i}\), \(\hat{j}\) and \(\hat{k}\) do not mix.

The analytical (component) method

Once every vector is resolved into components, addition reduces to ordinary arithmetic on each axis. There are no parallelograms to draw and no triangles to solve. The recipe is short.

  1. Resolve each vector: \(\vec{A}=A_x\hat{i}+A_y\hat{j}\), \(\vec{B}=B_x\hat{i}+B_y\hat{j}\), and so on.
  2. Add components axis by axis: \(R_x=A_x+B_x+\dots\), \(R_y=A_y+B_y+\dots\)
  3. Reassemble: \(\vec{R}=R_x\hat{i}+R_y\hat{j}\), with \(R=\sqrt{R_x^2+R_y^2}\) and \(\tan\alpha=R_y/R_x\).

This is the workhorse for inclined-plane dynamics, projectile motion and equilibrium of concurrent forces. The parallelogram formula is its two-vector special case; the component method is what scales to three forces, four forces, or a force in three dimensions.

Worked examples

Worked Example 1

Two forces of magnitude \(3\ \text{N}\) and \(4\ \text{N}\) act at a point with an angle of \(90^\circ\) between them. Find the magnitude and direction of the resultant.

Magnitude. With \(\theta=90^\circ\), \(\cos\theta=0\), so \(R=\sqrt{A^2+B^2}=\sqrt{3^2+4^2}=\sqrt{25}=5\ \text{N}\).

Direction. Taking \(A=3\ \text{N}\) along the reference and \(B=4\ \text{N}\) perpendicular, \(\tan\alpha=\dfrac{B\sin\theta}{A+B\cos\theta}=\dfrac{4(1)}{3+0}=\dfrac{4}{3}\), so \(\alpha=\tan^{-1}(4/3)\approx 53^\circ\) measured from the 3 N force.

Sanity check. \(5\ \text{N}\) lies between \(|4-3|=1\ \text{N}\) and \(4+3=7\ \text{N}\), as required.

Worked Example 2

Two vectors of equal magnitude \(F\) make an angle of \(120^\circ\). Find the magnitude of their resultant.

Apply the formula. With \(A=B=F\) and \(\cos 120^\circ=-\tfrac12\):

\(R=\sqrt{F^2+F^2+2F\cdot F\left(-\tfrac12\right)}=\sqrt{2F^2-F^2}=\sqrt{F^2}=F.\)

Reading. Two equal vectors at \(120^\circ\) produce a resultant equal in magnitude to either one. This is the geometry behind three equal coplanar forces at \(120^\circ\) being in equilibrium — the resultant of any two exactly cancels the third.

Worked Example 3

Add the displacements \(\vec{A}=3\hat{i}+4\hat{j}\) and \(\vec{B}=1\hat{i}-2\hat{j}\) (in metres) by the analytical method, and find the magnitude of the resultant.

Add components. \(R_x=3+1=4\), \(R_y=4+(-2)=2\). So \(\vec{R}=4\hat{i}+2\hat{j}\ \text{m}\).

Magnitude and direction. \(R=\sqrt{4^2+2^2}=\sqrt{20}=2\sqrt{5}\approx 4.47\ \text{m}\), with \(\tan\alpha=R_y/R_x=2/4=0.5\), giving \(\alpha=\tan^{-1}(0.5)\approx 26.6^\circ\) above the +x axis.

Note. No parallelogram was drawn — once vectors are in component form, addition is pure arithmetic, and the same routine handles a third or fourth vector unchanged.

Quick recap

The vector toolkit in one breath

  • A vector needs magnitude, direction and obedience to the parallelogram law. Current and pressure point but are scalars.
  • Triangle and parallelogram laws are one rule; the resultant is \(R=\sqrt{A^2+B^2+2AB\cos\theta}\), bounded by \(|A-B|\le R\le A+B\).
  • Direction of the resultant: \(\tan\alpha=\dfrac{B\sin\theta}{A+B\cos\theta}\).
  • Subtract by reversing: \(\vec{A}-\vec{B}=\vec{A}+(-\vec{B})\); magnitude \(\sqrt{A^2+B^2-2AB\cos\theta}\). Order matters.
  • Resolve into rectangular components: \(A_x=A\cos\theta\), \(A_y=A\sin\theta\); rebuild as \(\vec{A}=A_x\hat{i}+A_y\hat{j}\).
  • The analytical method adds components axis by axis — the scalable replacement for graphical addition.

Where this shows up in NEET physics

Mathematical Tools is a synthesis chapter with no questions of its own. Vectors instead surface inside the mechanics and field chapters — these are the three settings where the toolkit above does the work.

Application · Inclined plane

A block of weight \(mg\) rests on a frictionless incline of angle \(\theta\). Resolve the weight to find the force driving it down the slope.

Resolution in action. Choose axes along and perpendicular to the incline. The weight makes angle \(\theta\) with the perpendicular, so its component down the slope is \(mg\sin\theta\) and into the surface is \(mg\cos\theta\). The normal reaction balances \(mg\cos\theta\); the unbalanced \(mg\sin\theta\) produces acceleration \(a=g\sin\theta\). This is the resolution rule \(A\cos(\text{angle to axis})\) applied with the angle measured from the perpendicular — the exact case the "cosine takes the angle from the axis" trap warns about.

Application · Projectile motion

A projectile is launched with speed \(u\) at angle \(\theta\) to the horizontal. Split the motion into independent horizontal and vertical problems.

Components decouple the motion. Resolve the launch velocity: \(u_x=u\cos\theta\) (constant, no horizontal force) and \(u_y=u\sin\theta\) (decelerated by gravity). The horizontal and vertical components evolve independently, which is why range \(R=\dfrac{u^2\sin 2\theta}{g}\) and time of flight \(T=\dfrac{2u\sin\theta}{g}\) fall straight out of the component picture. Without resolution the trajectory is a single hard 2-D problem; with it, two easy 1-D problems.

Application · Equilibrium of forces

Three concurrent forces hold a knot in equilibrium. State the vector condition and the practical test.

Closed triangle and zero components. Equilibrium of concurrent forces means \(\sum\vec{F}=\vec{0}\). Graphically the three force vectors, laid head-to-tail, form a closed triangle (resultant is the null vector). Analytically, the condition becomes two scalar equations, \(\sum F_x=0\) and \(\sum F_y=0\), solved by the component method. The bound \(|A-B|\le R\le A+B\) tells you immediately whether a third force of given magnitude can close the triangle at all.

FAQs — Vectors: Addition, Subtraction, Resolution

Short answers to the vector questions NEET aspirants get wrong most often.

Is electric current a vector because it has a direction along the wire?
No. Electric current has a sense of flow but does not obey the parallelogram law of addition. At a junction currents add algebraically (Kirchhoff's rule), not by the triangle or parallelogram construction. A quantity is a vector only if it has both magnitude and direction AND adds by the parallelogram law. Current, pressure and time fail the second test, so they are scalars.
What is the difference between the triangle law and the parallelogram law of addition?
They are the same rule drawn two ways. In the triangle law you place the tail of B at the tip of A and draw the resultant from the tail of A to the tip of B. In the parallelogram law you place both tails at a common point and the diagonal through that point is the resultant. Both give R = √(A²+B²+2AB cosθ). Use the triangle law when adding several vectors head-to-tail; use the parallelogram law when two vectors share a common origin, as forces do.
What are the maximum and minimum possible values of the resultant of two vectors?
The resultant of two vectors of magnitudes A and B lies between |A − B| and A + B. The maximum A + B occurs when the vectors are parallel (θ = 0); the minimum |A − B| occurs when they are antiparallel (θ = 180°). For equal magnitudes A = B the range is 0 to 2A — useful when checking whether forces can balance.
When resolving a vector, when do I use cosine and when sine?
The component along an axis equals the magnitude times the cosine of the angle between the vector and that axis. If θ is measured from the x-axis, then Ax = A cosθ and Ay = A sinθ. But if the angle in the diagram is measured from the y-axis (common in inclined-plane figures), the roles swap: the x-component uses sine and the y-component uses cosine. Always mark the angle before writing components.
How do I subtract one vector from another?
Reverse the vector being subtracted and add it: A − B = A + (−B). The vector −B has the same magnitude as B but the opposite direction. The magnitude of the difference is |A − B| = √(A² + B² − 2AB cosθ), which is the resultant formula with the sign of the cosine term flipped because the angle between A and −B is 180° − θ.
What is a unit vector and why is it useful?
A unit vector has magnitude exactly one and carries direction only — it is dimensionless. The Cartesian unit vectors î, ĵ, k̂ point along the x, y and z axes. Any vector can be written A = Ax î + Ay ĵ + Az k̂, which lets you add vectors component by component using ordinary arithmetic. A unit vector along any A is found as = A / |A|.
Why do we resolve a vector into rectangular components at all?
Graphical addition with triangles and parallelograms works for two vectors but becomes unmanageable for several vectors and impossible to type into an exam answer. Resolution converts every vector into independent x and y (and z) components; addition then reduces to adding numbers on each axis separately. This analytical method underlies projectile motion, inclined-plane dynamics and equilibrium of concurrent forces.
Can a null vector have a direction?
No. A null (zero) vector has magnitude zero and its direction is undefined. It arises as A − A, or as the net displacement around any closed path. Adding a null vector to any vector leaves it unchanged, and multiplying any vector by zero gives the null vector.